Cities VR Review
Vr is evidence to support that theory, not every feature of its more complex elder sibling city skylines is present, but playing a mayor with near omnipotent architectural abilities and creating a new urban metropolis remains fun. Feeling natural and surprisingly intuitive Music bear in mind that this isnt city skylines, with a vr mode fast travel games, has built a fresh adaptation for meta quest 2. That places you directly inside this world, but much like skylines cities. Vr lets you control every major aspect of city planning without getting bogged down in the smaller details. For instance, theres no terrain editing, but you choose from one of nine maps, starting from an out of bounds, highway youll begin laying down roads and selecting buildings to accompany them from residential homes to basic utilities. Theres, a gentle learning curve based around milestones, which unlock new facilities as your citys population, increases its effective at teaching you, the traditional style of city management, thats been around since the original sim city and thats good, because if you cant keep citizens happy, they simply wont Stay and you dont earn tax income prioritizing commercial and industrial zoning over residential means. You wont, have the necessary staff to keep factories afloat, but doing the opposite, creates high unemployment. Are citizens worried about healthcare or their safety ill, better start building those hospitals and police stations? Because people wont remain where they dont feel safe, Music for more experienced city builders. There are the welcome options to activate unlimited money or shut off milestones, giving you access to more advanced facilities like nuclear power stations immediately as the god mayor, youre, also responsible for setting tax rates for different institutions and zones alongside investing in public services.
This requires a flexible approach, so adjust these accordingly to keep citizens happy and avoid public finances running into the red book. Balancing is essential, theres much to consider but thats what makes creating a fully functioning city so much fun. However, compared to skylines there isnt much building space, you cant, expand your city beyond one tile and for those with grander designs, thatll feel limiting its all about carefully planning with the space that you have, but mistakes can be quickly erased with the magical bulldozer. So its not all bad, because citys vr doesnt have the same massive scope skylines. Does it feels more like an entry point to the series than a real extension of it major features like terrain editing and natural disasters, arent included, making it feel both more streamlined and more restrictive than its predecessor, but of course it does have vr going for it And as youd expect, managing a city, this way is a lot more immersive than sitting in front of a tv, its a little disappointing that you cant walk around town like a citizen but theres fun in dipping down to the surface, to see daily life unfold in Front of you – and this means you dont – have to worry about getting nauseous if youre sensitive to that cities, vr does have some comfort options, theres adjustable snap. Turning for the camera, alongside a vignette filter that shadows the screens border when moving the controls, feel good too movement and construction options are easy to access at any time it works well.
But if youre after precision aiming where buildings are built can be fiddly cities vr lets, you individually fill out empty zoning squares by clicking on them, even if youre far out, but the very nature of motion controls means that youll need a steady hand if thats, not A concern you can aim your controller like a paint brush to quickly brush over squares like a canvas or hit the fill option to immediately fill out that empty zone, so its never a major problem. The one aspect thats a significant letdown – is that the graphics look plain citys skylines is 7 years old, but the quest 2 simply doesnt have the horsepower to keep up with a pc powered city builder and significant sacrifices were made. Environmental designs are washed out and lacking. Finer details, while buildings seem distinctly low res, it doesnt detract much from gameplay, but it certainly created a desire to experience skyline cities. From this point of view, cities vr does a fine job, adapting the traditional management gameplay of city skylines for virtual reality, but the deep graphical compromises and tightly limited scale mean theres room for improvement. That said, weve got a competent city builder, one thats approachable for new players and makes great use of quest 2s motion controls. The main reward comes down to how invested you are in seeing your metropolis thrive up close and personal. Just remember: theres no end game beyond that and no disasters to cope with.